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Assassin creed 4
Assassin creed 4









assassin creed 4

Finally, there will be a brief description of AMD Southern Islands architecture and practical lessons learned while developing/porting/optimizing those GPU effects to PlayStation 4 and Xbox One. The third part will include information about atmospheric and material effects such as GPU-simulated rain particles and raymarched screenspace reflections that can easily contribute to the next-gen look of the game without many content or pipeline changes. The next part will describe volumetric fog - a novel technique that simulates various light scattering phenomena through the use of compute shaders and light accumulation in volumetric textures. First, there will be a description of deferred normalized irradiance probes - a GI technique that is based on FarCry 3 deferred radiance transfer volumes. It will provide attendees with basic information about porting various GPU effects to next-gen consoles. From sinking warships to conquering fortresses, Captain Edward Kenway.29. This talk will describe the novel techniques and easy-to-integrate effects of Assassin's Creed IV that contribute to the next-gen look. Pirates rule the Caribbean, terrorizing navies humiliating empires. Assassin's Creed IV: Black Flag - Road to Next-Gen Graphics











Assassin creed 4